Martin Larsson
LEVEL DESIGNER - GAME DESIGNER - TECHNICAL DESIGNER - PROJECT MANAGEMENT - SECURITY CONSULT
Take revenge on the monster that destroyed your village, seek the assistance of the gods to be able to get the village to return to normal. Ruins of a village act as your main hub. You are the last survivor of a village that will kill the monster behind the destruction.
PROJECT DETAILS
Project Length - 8 weeks (half time)
Engine - TGA2D, Developed by our project group
Level Editor - Tiled
Reference game: Zelda,
Genre: Action-adventure
PERSONAL RESPONSIBILITIES
Level Design
Game design
GAME DESIGN
One of my responsibilities in this project was to come up with the base metrics, gameplay.
LEVEL DESIGN
My role in this project was to connect the values of the many dungeons, therefore I created the forest that around the hub.
We wanted our world to have the open feel of A Link to the Past. We also had a requirement of not exceeding 30 minutes of play time. This meant that we had to guide the player in the right direction and try to limit the playable area
We also made the main paths a bit wider than the side paths and placed NPC:s around the world giving the player clues to where to go.
ART
ADAM TÖRN
ALIREZA VAEZI
JOHN ATTERSTIG
THEODOR RÖNNUDD
LEVEL DESIGN
DENNIS LUNDIN
HANNES GILLE
MARTIN LARSSON
PROGRAMMING
AXEL MELKERSSON
BENJAMIN GLODECK
GUSTAV MELANDER
JESPER LUNDGREN
MORGAN WAERN WICKSTRÖM