Martin Larsson
LEVEL DESIGNER - GAME DESIGNER - TECHNICAL DESIGNER - PROJECT MANAGEMENT - SECURITY CONSULT
PROJECT DETAILS
Project Length - 14 weeks (half time)
Engine - Silvertejp, Developed by our project group
Level Editor - Unity
Reference game: Diablo
Genre: Action RPG
PERSONAL RESPONSIBILITIES
Level Design
Game design
GAME DESIGN
Taskforce enemy.
I make a enemy gym so we can test all the variants the sight line and behavior.
Test build a level in Unity to export as json to Developed on engine.
LEVEL DESIGN
PRE-PRODUCTION
Concept on a level, I was responsible to make the inside of Aztec pyramids.
I wanted to use depth and verticality as much as possible.
FINAL RESULTAT
The final result became a more linear level design, because the alot of player “got lost“ in the first version and the programer had problem to a second door that should work at shortcut door from the second level.
LEVEL DESIGN
ALFRED GÖTHE
MARTIN LARSSON
PAUL SVAHN MOORE
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Download - Not available