Martin Larsson
LEVEL DESIGNER - GAME DESIGNER - TECHNICAL DESIGNER - PROJECT MANAGEMENT - SECURITY CONSULT
Kinzo Gods Mistake
Kinzo was left in the darkness, stunned from the visage of his love being snatched out of his paws.
God had taken his girl, ascended her to a place far out of his reach
With his love so abruptly stolen from him, Kinzo had but one thought.
”...I must slay GOD“
And so Kinzo built a machine with which to rival the very god of this world and set out on his rampant quest to topple the heavens.
Kinzo’s quest begins!
PROJECT DETAILS
Project Length - 8 weeks (half time)
Engine One engine 2D
Level Editor - Tiled
Reference game: GatoRoboto / Mega Drive
Genre: Shoot-em-up
PERSONAL RESPONSIBILITIES
Level Design
Game design
GAME DESIGN
One of my responsibilities in this project was the enemy pattern, Bullet pattern, boss pattern, and estimating the time and length of the level.
Boss Behavior
Fires 5 shoot projectiles to player in a cluster and then realese Xm from player
Same type of bite attack (charge attack)
Weak point (eye?) Shoot in the middle point (mouth) open up a weak point. Weak point 1 close /destroyed and start over.
LEVEL DESIGN
Level 3 - Under ground
I was tasked with creating the last level and the last boss on this project.
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Download - Kinzo
ART
EMILY TILLBERG
SARA LIND
PATRIK IDNERT
GEVIK SHANAZARI
LEVEL DESIGN
OLLE DRAKENBERG
PAUL SVAHN MOORE
MARTIN LARSSON
PRORAMMING
TEO SILFVERHJELM
MORGAN WARN WICKSTRÖM
SHAKIL ISLAM
ERIC KARLSMYR
JOEL SCHULTZ
VICTOR GRANBERG